Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
In today's open source roundup: Vulkan is the next generation successor to openGL. Plus: Korora 21 reviews, and Worms Clan Wars available on Linux A next generation successor to openGL named Vulkan ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
Low-overhead graphics APIs are all the rage these days, at least if you’re the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the ...
When Vulkan first hit the scene back in 2015, it was all over the place in terms of hardware and software support. Now that more parties have begun implementing and using it, however, things are ...
One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...
The Khronos Group has announced that Vulkan is finally released and ready to be used on any platform you desire. The full specification of Vulkan, 1.0, is available for everyone and is as robust and ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
Listing two sets of charts isn’t the most effective way of illustrating how the Vulkan API changes the status quo in Doom. While the data below isn’t prettiest I’ve compiled, it’s essential to explain ...
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